Sunday, 9 February 2014

Immersion and Simulation- Lecture notes


Immersion:is a metaphoric use of the experience of submersion applied to representation, fiction or simulation.  The term is widely used for describing partial or complete suspension of disbelief enabling action or reaction to stimulations encountered in a virtual or artistic environment.

Simulation: An assumption or imitation of a particular appearance or form; counterfeit; sham.
The representation of the behavior or characteristics of one system through the use of another system, especially a computer program designed for the purpose.


Elements enhancing immersion
-Coherent narrative plot, consistency, unity
-Causality
-Presentation (e.g. twists that make the story more interesting)
-Inclusion of anthropomorphic beings (facial expressions, judgments, emotions encourage viewer’s/reader’s identification)
-Atmosphere and style (operate in a referential way)
Representationality: ‘realism’, increased size of screen, detail, Dolby surround sound, vibrant colours, SFX to attract attention

Degrees of immersion
No immersion (non-communicative work, no engagement/access)
Partial immersion (reading, engaging with a narrative, belief systems) 

Total Immersion (dreams, madness, reality)

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