Immersion:is a metaphoric use of the experience of submersion applied to representation, fiction or simulation. The term is widely used for describing partial or complete suspension of disbelief enabling action or reaction to stimulations encountered in a virtual or artistic environment.
Simulation: An assumption or imitation of a particular appearance or form; counterfeit; sham.
The representation of the behavior or characteristics of one system through the use of another system, especially a computer program designed for the purpose.
Elements enhancing immersion
-Coherent
narrative plot, consistency, unity
-Causality
-Presentation
(e.g.
twists that make the story more interesting)
-Inclusion
of anthropomorphic beings (facial expressions, judgments, emotions encourage
viewer’s/reader’s identification)
-Atmosphere
and style (operate in a referential way)
Representationality:
‘realism’, increased size of screen, detail, Dolby
surround sound, vibrant colours, SFX to attract
attention
Degrees of immersion
No immersion
(non-communicative work, no engagement/access)
Partial
immersion (reading, engaging with a narrative, belief systems)
Total
Immersion (dreams, madness, reality)
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